World of Mythra Lore
This page is dedicated to the lore of the world of Mythra!
Mythra is the world that inhabits all Ealeochs and all species in this realm!
(This page is a WIP! As more lore is written, more will be added!)
Mythra is the world that inhabits all Ealeochs and all species in this realm!
(This page is a WIP! As more lore is written, more will be added!)
What does the world of Mythra look like, and what sort of locations does it offer?
Mythra is comprised of one main continent and several outlying islands, each one offering a vast array of possibilities for your Ealeoch to live. The main continent of Altheia boasts lush forests, rolling prairies, beautiful flower meadows, dusty sands, and chilling tundras, all split in half by a majestic mountain range.
The southwest island of Vendikar, divided by a large lake and its rivers, holds forests to the north and a swampy jungle to the south. The southern island of Maori is a tropical paradise with rich sands and a warm climate all year round.
The northeast island of Nodoru is a soft and gentle place, with open fields and picturesque forests nestled around a large lake.
To the northwest is the currently unexplored Blasted Tundra, a cold and unforgiving wasteland where few living things tread.
Finally, to the east is the Blistering Sands, an expansive desert so large that there is no record of what lies beyond.
There are possibilities for the most brave and adventurous Ealeoch to explore these uncharted places and unlock their secrets, but for now they remain untouched by hoof and paw.
Mythra is comprised of one main continent and several outlying islands, each one offering a vast array of possibilities for your Ealeoch to live. The main continent of Altheia boasts lush forests, rolling prairies, beautiful flower meadows, dusty sands, and chilling tundras, all split in half by a majestic mountain range.
The southwest island of Vendikar, divided by a large lake and its rivers, holds forests to the north and a swampy jungle to the south. The southern island of Maori is a tropical paradise with rich sands and a warm climate all year round.
The northeast island of Nodoru is a soft and gentle place, with open fields and picturesque forests nestled around a large lake.
To the northwest is the currently unexplored Blasted Tundra, a cold and unforgiving wasteland where few living things tread.
Finally, to the east is the Blistering Sands, an expansive desert so large that there is no record of what lies beyond.
There are possibilities for the most brave and adventurous Ealeoch to explore these uncharted places and unlock their secrets, but for now they remain untouched by hoof and paw.
Some notable places in Mythra:
Tildaya:
Tildaya is a vast and breathtaking city situated in the middle of Althea's largest lake in the south east. The only ways to reach the city are by boat or via a land bridge, but that does not stop the bustling metropolis from being perhaps the most prosperous city in Mythra. Being connected to most of Althea's major waterways, Tildaya is a trading hub, where goods can be found from the far reaches of Vendikar to the frozen wastes of the Blasted Tundra.
The population of Tildaya is mostly humanoids, however the city accommodates strongly for Ealeoch and any other creatures of Mythra that may wander within its walls. The city is ruled by a monarch by the name of Carmonestra, who is considered the head of the Merchant Guild and oversees all trade done within the city walls.
(Original design for Tildaya done by 0Lionel0 on DA!)
Mythra's Embrace:
Mythra's Embrace This massive, magnificent tree stands before all as a testament to Mythra's steadfast beauty. Sitting atop a major leyline, the area which it's roots extend is saturated with magic. Rituals are often performed here, and offerings are left to the Demigods that roam the land. Occasionally, the Demigods will even visit this sacred place themselves, granting stories and bits of wisdom to those that seek them. The great tree is also the locale of many different festivals, mostly those honoring different types of magic
(Original design for Mythra's Embrace done by 0Lionel0 on DA!)
Hexxus’s wrath:
Hexxus’s wrath resides inside the volcano in the middle of the continent of Althea. Inside of the volcano is a tiny island that does not burn, but instead seems unphased by the heat surrounding it in the form of a lake of lava. Once on the island its almost like a tropical paradise, some plants and trees grow there but none live to see it.
Those who attempt to explore the volcano are turned away by the struggle to get up the volcano, or their inability to get past the heat/ magma.
It is legend that this is where the Demigod Hexxus was born, and where he lives most of the year.
Hexxus’s wrath resides inside the volcano in the middle of the continent of Althea. Inside of the volcano is a tiny island that does not burn, but instead seems unphased by the heat surrounding it in the form of a lake of lava. Once on the island its almost like a tropical paradise, some plants and trees grow there but none live to see it.
Those who attempt to explore the volcano are turned away by the struggle to get up the volcano, or their inability to get past the heat/ magma.
It is legend that this is where the Demigod Hexxus was born, and where he lives most of the year.
Capital of Invention:
Based under the snowy mountains of the northern range on the continent Althea, this civilization is run completely by humanoids who use advanced steam technology and magic, it manufactures a lot of the metal goods and weapons distributed throughout Mythra.
Founded by dwarven people, it's a hub for all sorts of humanoids now, and is a safe haven for those trying to travel north of Althea without having to brave the freezing weather of the mountains above them. The entire area is a series of caverns and man made tunnels, spanning almost the entire range of the mountains to the left of the river.
Based under the snowy mountains of the northern range on the continent Althea, this civilization is run completely by humanoids who use advanced steam technology and magic, it manufactures a lot of the metal goods and weapons distributed throughout Mythra.
Founded by dwarven people, it's a hub for all sorts of humanoids now, and is a safe haven for those trying to travel north of Althea without having to brave the freezing weather of the mountains above them. The entire area is a series of caverns and man made tunnels, spanning almost the entire range of the mountains to the left of the river.
The Hidden:
Somewhere within the deep snowy mountains on the mysterious continent north of Althea, a place that legend says you have to get lost to find, a cave will reveal itself. A wide opening and within is a hidden world almost, the entrance a maze of cliffs on the walls up and down, top and bottom of these cliffs connecting to the walls. Some have water rolling off their cliffs edge with lakes and rivers on top, overgrowth of flora spread everywhere. Very few have seen this as aside from traveling outside of Althea, It's said only the most skilled climbers or fliers can traverse this cave system in order to unearth it's ancient secrets and it's said the best treasures Mythra has hidden from time lay deep inside! but most notably it's said that this hidden gem was given its powers by the Demi Aria!
Somewhere within the deep snowy mountains on the mysterious continent north of Althea, a place that legend says you have to get lost to find, a cave will reveal itself. A wide opening and within is a hidden world almost, the entrance a maze of cliffs on the walls up and down, top and bottom of these cliffs connecting to the walls. Some have water rolling off their cliffs edge with lakes and rivers on top, overgrowth of flora spread everywhere. Very few have seen this as aside from traveling outside of Althea, It's said only the most skilled climbers or fliers can traverse this cave system in order to unearth it's ancient secrets and it's said the best treasures Mythra has hidden from time lay deep inside! but most notably it's said that this hidden gem was given its powers by the Demi Aria!
Blessed Forest:
The blessed forest in a mystical part of the foresty continent of Vendikar. It is said that Sylvanus himself has blessed this forest, embedding it with all sorts of mystical properties. The plants here are like none other, and where the river ends the water has magical healing properties that are insanely coveted. It is said that Sylvanus himself frequents this forest, and when Sylvanus was present, it fills your lungs with a cool buzz of calm and makes the skin on your body just simply wave with what can only be described as clouds forming along the goosebumps. And the forest seems to buzz as he patrols the woods and the leaves nearly sing his praise as he passes by.
To protect the flora and fauna Sylvanus had the surrounding forest be extremely dangerous, and released a creature in the ocean off the coast of Vendikar, scaring away all those who would do the forest harm.
The blessed forest in a mystical part of the foresty continent of Vendikar. It is said that Sylvanus himself has blessed this forest, embedding it with all sorts of mystical properties. The plants here are like none other, and where the river ends the water has magical healing properties that are insanely coveted. It is said that Sylvanus himself frequents this forest, and when Sylvanus was present, it fills your lungs with a cool buzz of calm and makes the skin on your body just simply wave with what can only be described as clouds forming along the goosebumps. And the forest seems to buzz as he patrols the woods and the leaves nearly sing his praise as he passes by.
To protect the flora and fauna Sylvanus had the surrounding forest be extremely dangerous, and released a creature in the ocean off the coast of Vendikar, scaring away all those who would do the forest harm.
The Mists of the Sea:
There is a spot off the coast of the continent Nodoru, where ships have been known to go missing, and all aquatic Mythrians stay away from. This area is coated in a thick fog above the sea, and insane water pressure below sea.
Legend says this is where the Sea Demi Sereia resides, and her sheer presence disrupts the ocean with the power of her aura.
There is a spot off the coast of the continent Nodoru, where ships have been known to go missing, and all aquatic Mythrians stay away from. This area is coated in a thick fog above the sea, and insane water pressure below sea.
Legend says this is where the Sea Demi Sereia resides, and her sheer presence disrupts the ocean with the power of her aura.
What sort of other species live in Mythra?
There are nearly endless examples of flora and fauna present in the world of Mythra. The magic that radiates from the ground has blessed all living things, causing an almost chaotic array of possibilities. There are humanoid races such as - but not limited to - humans, elves, orcs, and anthropomorphic animals. Common species such as deer, bears, big cats, canines, and small critters.
But the following species are the focus of this group:
-Ealeochs
-Ursera
-Leosera
There are nearly endless examples of flora and fauna present in the world of Mythra. The magic that radiates from the ground has blessed all living things, causing an almost chaotic array of possibilities. There are humanoid races such as - but not limited to - humans, elves, orcs, and anthropomorphic animals. Common species such as deer, bears, big cats, canines, and small critters.
But the following species are the focus of this group:
-Ealeochs
-Ursera
-Leosera
What is the technology level of Humanoids? Of Mythra species?
The technology level of humanoid races varies drastically by location. Those who have access to mining and ores have developed Steam Tech, crafting machines and tools out of metals found within their biome. Those farther away from such commodities have more primitive technology, though some more advanced than others. Humanoid cities will have a higher concentration of technological advancement, while nomadic tribes will have less.
The technology of most Mythra species is primitive across the board. With their large, undexterous paws, they are unable to craft items on their own, and therefore are left with what can be crafted with a mouth. Those who have partnered with Humanoid races, however, can be given items of their creation and learn how to use them.
The technology level of humanoid races varies drastically by location. Those who have access to mining and ores have developed Steam Tech, crafting machines and tools out of metals found within their biome. Those farther away from such commodities have more primitive technology, though some more advanced than others. Humanoid cities will have a higher concentration of technological advancement, while nomadic tribes will have less.
The technology of most Mythra species is primitive across the board. With their large, undexterous paws, they are unable to craft items on their own, and therefore are left with what can be crafted with a mouth. Those who have partnered with Humanoid races, however, can be given items of their creation and learn how to use them.
Do Mythra species have religion?
While there are no living Gods in Mythra, this does not mean that there is no spirituality among the sentient races of the world. There are Demigods - those born naturally blessed with a surge of Mythra’s power - who are catalysts for worship in the area that they reside. These mystical beings' true forms are unknown, as they appear as whatever the worshippers see them as.
Demigods are not often seen by beings who live on Mythra, however during certain seasons of the year, the demigods will make their presence known and try to further their bloodline with offspring. They search all season for the perfect mate, and once they are found they will court and mate with them until a calf is born, and then they will take their leave. Due to the sheer power of the Demis, a mated pairing involving one will only result in the birth of a single calf, its unheard of to for a demi/ mortal pairing to result in multiple births. After they have left their temporary mate and their calf, the Demigods might look in on the child from time to time from afar, however they will not be actual parents to them. Often times the Ealeoch they mated to will not even know they are a demigod.
The calf born from this pairing, will have the magical blood of a demi flowing through their veins, and by extension, they will have the ability to tap into a fraction of the Demi god's power. This fraction can give them an affinity to the element of their sire, as well as ritualistic magic such as spell casting!
There is potential for more Demigods to be born over time, as Mythra’s power is chaotic and unknown. For now, these four are the known Demis in existence.
While there are no living Gods in Mythra, this does not mean that there is no spirituality among the sentient races of the world. There are Demigods - those born naturally blessed with a surge of Mythra’s power - who are catalysts for worship in the area that they reside. These mystical beings' true forms are unknown, as they appear as whatever the worshippers see them as.
Demigods are not often seen by beings who live on Mythra, however during certain seasons of the year, the demigods will make their presence known and try to further their bloodline with offspring. They search all season for the perfect mate, and once they are found they will court and mate with them until a calf is born, and then they will take their leave. Due to the sheer power of the Demis, a mated pairing involving one will only result in the birth of a single calf, its unheard of to for a demi/ mortal pairing to result in multiple births. After they have left their temporary mate and their calf, the Demigods might look in on the child from time to time from afar, however they will not be actual parents to them. Often times the Ealeoch they mated to will not even know they are a demigod.
The calf born from this pairing, will have the magical blood of a demi flowing through their veins, and by extension, they will have the ability to tap into a fraction of the Demi god's power. This fraction can give them an affinity to the element of their sire, as well as ritualistic magic such as spell casting!
There is potential for more Demigods to be born over time, as Mythra’s power is chaotic and unknown. For now, these four are the known Demis in existence.
The Demigods:
Hexxus-
Draconic Body type Mutations: Noodle body, Coloration, Enlarge x3 (Horns, Ears, Tail) Dragon wings, Special pupil shape Known as the Lord of Destruction and The Forgemaster, Hexxus’ powers include the ability to manifest fire - often used for wildfires, working in tandem with Sylvanus - and producing lava. He resides deep within the mountain range located within the center of Altheia, and rarely comes out, as most creatures fear his destructive powers. Worshipers of Hexxus include miners and blacksmiths, wishing for luck when finding precious ores within the mountain, or blessing their weaponry. Breeding season: Fall Aria-
Draconic Body Type Mutations: Noodle body, Coloration, Wings, Enlarge 3x (Horns, Tail, Ears), Special pupil shape Known as The Gale, The Northern Winds, and The Great Diviner, Aria’s powers include domain over weather and the outer elements, as well as telepathy and divination. She is worshiped by many for pleasant summers and calm winters, and revered by occultists all over the world as the Demi connected to spiritual matters. Breeding season: Winter |
Sylvanus-
Doe Body Type Mutations: Enlarge x2 (Horns and Tail) Growth x4 (Plants, Spikes, Feathers, Gem) Known as King of the Hunt and the Father of Foraging, Sylvanus’ powers include nature magic - focusing on creating new growth - and the ability to shape the earth. He has an affinity for all wildlife, and has a sanctuary grove where animals of all types can come to rest. Worshipers of Sylvanus wish for good luck with hunting and gathering. Breeding season: Spring Sereia-
Big Cat Body Type Mutations: Aquatic body, Growth 3x (Gem, Fins, Gills), Coloration, Piebald Known as The Giver and The Life Mother, Sereia’s powers include bringing the rains, domain over healing magics, and domain over the oceans and tides. Many to most creatures worship Sereia for bountiful harvests and safe passage across the water, as well as blessings of the healing nature. Breeding season: Summer |
NEW:
What's this? Who are these guys?
Well long before the great hibernation, the Demis Solana of life, and Riyehl of Death were known as the most powerful Demis in all of Mythra. However because their main forms were that of an Ursera, when the great hibernation came about it also consumed these two Demi's as well!
Now that the Ursera are beginning to awaken the Demis of life and death have also awakened! Bringing all sorts of new magic and phenomena into the Realms of Mythra!
Well long before the great hibernation, the Demis Solana of life, and Riyehl of Death were known as the most powerful Demis in all of Mythra. However because their main forms were that of an Ursera, when the great hibernation came about it also consumed these two Demi's as well!
Now that the Ursera are beginning to awaken the Demis of life and death have also awakened! Bringing all sorts of new magic and phenomena into the Realms of Mythra!
Solana
Ursera Mutations: Enlarge x3 (Tail, Ears, Horns), Growth x2 (Plants, Face horn) Aura Wings Known once as The Giver and The Great Mother - titles now held by the Demi Sereia in her absence- Solana is the Demigod of new life and fertility. She is responsible for blessing the union between Ealeoch and Ursera, creating the subspecies Leosera. Before the hibernation, she was worshipped by expecting mothers of all species, and asked to bless their newborn children with good health and longevity. Item bonus Season: April |
Riyehl
Ursera Mutations: Enlarge x2 (Horns, Tail), Wings, Feather growth, Touch of Death Known as The Reaper and The Soul Shepherd, it is Riyehl's duty to guide departed souls to their chosen afterlife. She is responsible for souls reaching the Soul Cairn (paradise), becoming one with Mythra, or being left to wander the physical realm as a spirit. Riyehl does not have many worshippers, as Death is a common fear among the creatures of Mythra. Those who do, however, simply give thanks for her tireless work, hoping to push back the day they finally meet. Item bonus Season: October |
What level of magic exists in the world, and how is it used?
Magic is a profound resource in the world of Mythra. It reaches into every plant, creature, and object that resides there. However, some species were given greater use and control of these magics than others. In the many types of humanoids that wander the earth, magic is a staple in their daily lives. They have full access to the magics of the realm from healing, to destruction, to practical uses. Humanoids are the most blessed creatures with these abilities.
Magic is a profound resource in the world of Mythra. It reaches into every plant, creature, and object that resides there. However, some species were given greater use and control of these magics than others. In the many types of humanoids that wander the earth, magic is a staple in their daily lives. They have full access to the magics of the realm from healing, to destruction, to practical uses. Humanoids are the most blessed creatures with these abilities.